Dunework — asset credits Wood Table 001 Photography: Dimitrios Savva. Processing: Rico Cilliers. Source: https://polyhaven.com/a/wood_table_001 License: CC0 https://polyhaven.com/license Diffuse, OpenGL normal and roughness maps, 1K. Applied with material tint. Spacedrum Handpan and Waterdrum Groove Uwe Hermann, 2018 Source: https://ccmixter.org/files/UweHermann/58078 License: Creative Commons Attribution 3.0 https://creativecommons.org/licenses/by/3.0/ Recording is unmodified; playback loops and its volume is adjustable. Three.js r160 — MIT License https://github.com/mrdoob/three.js/blob/r160/LICENSE Drawing routes and procedural sand rendering were developed for Dunework. Layered geometric drawings follow connected networks, retracing existing edges where needed. Orbit Dust User-supplied original score, included at the creator's request. No open-content licence is asserted for this recording. Ball reflection Live environment capture of the rendered sand, rim and room lighting. Additional user-supplied original scores: Starlit Cement, Thrust Atlas, Velvet Raptor, Echoes of Mongolia. Included at the creator's request; no open-content licence is asserted for these recordings.